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AI Insights · Timothy · April 2024

Top 5 Boxing Games in Egypt: Q1 2024 Performance

An overview of the top 5 boxing games in Egypt for Q1 2024, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Boxing Games in Egypt: Q1 2024 Performance

During the first quarter of 2024, the top 5 boxing games in Egypt showcased varied performance in terms of weekly downloads, revenue, and active users. This analysis, based on data from Sensor Tower, reveals the trends and highlights for each game on a unified platform.

Boxing Star: Real Boxing Fight by THUMBAGE saw a significant spike in weekly downloads in late February, reaching 7.2K. This surge corresponded with an increase in weekly active users, peaking at 13.8K during the same period. Revenue also saw a notable rise in March, peaking at around $100 in the second week.

WWE Mayhem from Reliance Games experienced consistent weekly downloads, with a peak of 3.5K in mid-March. Revenue fluctuated throughout the quarter, reaching a high of approximately $54 in the first week of January. Active users peaked at 6.2K in early January and remained relatively stable thereafter.

Real Boxing 2 by Vivid Games S.A. maintained steady weekly downloads, averaging around 1K. The game's revenue showed slight variations, with a peak of $26 in early March. Active users remained stable, with a slight increase to 2.9K in mid-January.

EA SPORTS™ UFC® 2 from Electronic Arts experienced a stable download rate, averaging around 2K per week. Weekly revenue peaked at $46 in mid-February, while active users saw a slight increase, peaking at 4K in early February and maintaining a steady rate thereafter.

Real Boxing: KO Fight Club, also by Vivid Games S.A., had a consistent download rate, peaking at 827 in late January. The game's active users peaked at 1.6K in late January, with revenue reaching its highest point of $25 in early March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024